Stupid me. I don't know why I moved the GLView.h here at first, but now I know why
authorPhilippe Houdoin <phoudoin@freedesktop.org>
Mon, 16 Aug 2004 08:39:36 +0000 (08:39 +0000)
committerPhilippe Houdoin <phoudoin@freedesktop.org>
Mon, 16 Aug 2004 08:39:36 +0000 (08:39 +0000)
commitac07d89fd37cb2b145c175b5557ef0475179c7f3
tree48b9da5c8ba19fd0b31d6ea999a03d5ae3cbb930
parentddff3525869850229a6a79ee2bd58b391c8bbfe6
Stupid me. I don't know why I moved the GLView.h here at first, but now I know why
I shouldn't:
Official BeOS GLView.h defines a virtual ErrorCallback(GLenum) method, assuming
a unsigned long GLenum.
But under Mesa, GLenum is unsigned int.
To keep binary compatibility, BeOS apps including Mesa GL/gl.h MUST include *our*
GLView.h, or linker will report a missing ErrorCallback(unsigned int) symbol. Glup.
include/GLView.h [new file with mode: 0644]
src/mesa/drivers/beos/GLView.cpp
src/mesa/drivers/beos/GLView.h [deleted file]