pan/midgard: Pass shader stage to disassembler
authorAlyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Thu, 7 Nov 2019 14:31:02 +0000 (09:31 -0500)
committerTomeu Vizoso <tomeu.vizoso@collabora.co.uk>
Fri, 8 Nov 2019 06:45:03 +0000 (06:45 +0000)
commitac14facf7a181a2221ab5626c8628bd833ceea8e
tree6434f602d196d17676a4164c41e58a365b221526
parent515941202d13898b99c4a08b2d0df119a0e1d05e
pan/midgard: Pass shader stage to disassembler

Vertex texturing behaves differently from fragment texturing on some
GPUs.

Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
src/panfrost/midgard/disassemble.c
src/panfrost/midgard/disassemble.h
src/panfrost/midgard/midgard_compile.c
src/panfrost/pandecode/decode.c