aco: change some std::map to std::unordered_map in register_allocation
authorDaniel Schürmann <daniel@schuermann.dev>
Wed, 11 Mar 2020 09:47:07 +0000 (10:47 +0100)
committerMarge Bot <eric+marge@anholt.net>
Thu, 9 Apr 2020 15:08:57 +0000 (15:08 +0000)
commitacc10a7e51770919ec215351661d46fa6fc355af
treed8c881432a82de6014531c8b7aa7741e7304e936
parent69b6069dd288455cdb2655284c592a85d17df273
aco: change some std::map to std::unordered_map in register_allocation

This improves compile times slightly for larger shaders

Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4130>
src/amd/compiler/aco_register_allocation.cpp