i965/vs: Move vs-specific code out of brw_vec4_visitor.cpp.
authorPaul Berry <stereotype441@gmail.com>
Sun, 1 Sep 2013 03:56:06 +0000 (20:56 -0700)
committerPaul Berry <stereotype441@gmail.com>
Thu, 5 Sep 2013 16:52:42 +0000 (09:52 -0700)
commitae79e3332eca5c8024c894c7c7689bfbf3311038
tree590d9db424c030316caa524cde749d70c59adc06
parente241e7c979ba2fc558caaeebf7be84f5c705022a
i965/vs: Move vs-specific code out of brw_vec4_visitor.cpp.

This patch creates a new file brw_vec4_vs_visitor.cpp, to contain code
that is specific to the vertex shader.  Now the organization of vertex
shader and geometry shader visitor code is symmetric: vs-specific code
is in brw_vec4_vs_visitor.cpp, gs-specific code is in
brw_vec4_gs_visitor.cpp, and code shared between vs and gs is in
brw_vec4_visitor.cpp.

Acked-by: Kenneth Graunke <kenneth@whitecape.org>
src/mesa/drivers/dri/i965/Makefile.sources
src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp
src/mesa/drivers/dri/i965/brw_vec4_vs_visitor.cpp [new file with mode: 0644]