intel/compiler: Drop unused surface opcodes
authorJason Ekstrand <jason.ekstrand@intel.com>
Thu, 21 Feb 2019 16:14:17 +0000 (10:14 -0600)
committerJason Ekstrand <jason.ekstrand@intel.com>
Thu, 28 Feb 2019 22:58:20 +0000 (16:58 -0600)
commitaeaba24fcb98839be73a59f6bb74a39523d79a3d
treeed108ed75c232405b247442ca594758d236c70d9
parenta04c73721591d4b8174f32e5d1fe5db2a5157ea4
intel/compiler: Drop unused surface opcodes

The unused typed surface read/write support in the vec4 back-end has
been dropped and the fs back-end now uses SHADER_OPCODE_SEND for all
image and buffer ops.  There's no reason to keep these opcodes around
anymore.

Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
src/intel/compiler/brw_eu_defines.h
src/intel/compiler/brw_fs.cpp
src/intel/compiler/brw_fs_copy_propagation.cpp
src/intel/compiler/brw_fs_dead_code_eliminate.cpp
src/intel/compiler/brw_schedule_instructions.cpp
src/intel/compiler/brw_shader.cpp
src/intel/compiler/brw_vec4.cpp