Use MESA_PBUFFER_ALLOC/FREE macros to allocate all framebuffer and texture
authorBrian Paul <brian.paul@tungstengraphics.com>
Tue, 19 Mar 2002 16:47:04 +0000 (16:47 +0000)
committerBrian Paul <brian.paul@tungstengraphics.com>
Tue, 19 Mar 2002 16:47:04 +0000 (16:47 +0000)
commitaeb4434563c4014a662ea334878b60d3031bb3c1
treec46189840da3ba9ba94cfcc5a99f4a6deccc582f
parentd0570646bd67eae8152b63ccaf5c73970b1f56ea
Use MESA_PBUFFER_ALLOC/FREE macros to allocate all framebuffer and texture
memory.  These can be overridden by applications which need to manage this
memory specially.  Contributed by Gerk Huisma.
Also, new code for 8-bit -> 16-bit/channel texture image storage which
fills in the least-significant bits properly.
src/mesa/main/context.c
src/mesa/main/image.c
src/mesa/main/teximage.c
src/mesa/main/texstore.c
src/mesa/swrast/s_accum.c
src/mesa/swrast/s_alphabuf.c
src/mesa/swrast/s_depth.c
src/mesa/swrast/s_stencil.c