glsl: Optimize ir_triop_lrp(x, y, a) with a = 0.0f or 1.0f
authorMatt Turner <mattst88@gmail.com>
Sat, 16 Feb 2013 01:51:46 +0000 (17:51 -0800)
committerMatt Turner <mattst88@gmail.com>
Thu, 28 Feb 2013 21:18:59 +0000 (13:18 -0800)
commitaf2c64063e7fb31b243d63b77e09cd19c3819d72
treede153c040fd705fd1b3aa20e849f422b52090317
parent93066ce1299a7be8f670e527f249940c635605b4
glsl: Optimize ir_triop_lrp(x, y, a) with a = 0.0f or 1.0f

Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
src/glsl/opt_algebraic.cpp