i965: Make the mt->target of multisample renderbuffers be 2D_MS.
authorEric Anholt <eric@anholt.net>
Fri, 7 Feb 2014 22:20:34 +0000 (14:20 -0800)
committerEric Anholt <eric@anholt.net>
Tue, 18 Feb 2014 17:56:29 +0000 (09:56 -0800)
commitaf4f758a4422aaf80fc5c2eda306485961eaf1be
treee905c82b33b95c036875f0ea1162115da0b0e35d
parent4e4a537ad55f61a25ec16de4a1812847ed2b39e2
i965: Make the mt->target of multisample renderbuffers be 2D_MS.

Mostly mt->target == 2D_MS just results in a few checks that we don't try
to allocate multiple LODs and don't try to do slice copies with them.  But
with the introduction of binding renderbuffers to textures, we need more
consistency.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
src/mesa/drivers/dri/i965/intel_mipmap_tree.c