i915: Add support for HW rendering with no color draw buffer.
authorEric Anholt <eric@anholt.net>
Tue, 12 Jul 2011 17:20:53 +0000 (10:20 -0700)
committerEric Anholt <eric@anholt.net>
Mon, 18 Jul 2011 18:26:33 +0000 (11:26 -0700)
commitaf9548d3358884b408fb4c3cc69028befc5abe1d
treea2fd1d14607264fd29836dbbe98039fd927d8941
parentdebf751aeaf0f02b9a7fc0e242ae3b97dde8416f
i915: Add support for HW rendering with no color draw buffer.

This is useful for shadow map generation.  Tested with glsl-bug-22603,
which rendered the depth textures with fallbacks before.

Acked-by: Chad Versace <chad@chad-versace.us>
src/mesa/drivers/dri/i915/i915_vtbl.c