compiler: move glsl_interface_packing enum to shader_enums.h
authorTimothy Arceri <tarceri@itsqueeze.com>
Fri, 21 Jul 2017 00:23:47 +0000 (10:23 +1000)
committerTimothy Arceri <tarceri@itsqueeze.com>
Wed, 26 Jul 2017 00:39:52 +0000 (10:39 +1000)
commitb0333e55b77ff16bff3ca4a744043f85d06b4633
treed3e0cfd8e4fefc08a3f7d2c167a6c549ddabfbb5
parent7ee383669fc34a9ebe1e722da47673025dbf72a5
compiler: move glsl_interface_packing enum to shader_enums.h

This allows us to drop the duplicate gl_uniform_block_packing enum.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
src/compiler/glsl/link_uniform_blocks.cpp
src/compiler/glsl_types.h
src/compiler/shader_enums.h
src/mesa/main/mtypes.h