vc4: Don't forget to make our raster shadow textures non-raster.
authorEric Anholt <eric@anholt.net>
Wed, 27 May 2015 23:01:00 +0000 (16:01 -0700)
committerEric Anholt <eric@anholt.net>
Thu, 28 May 2015 00:29:11 +0000 (17:29 -0700)
commitb0edc19a521853371a63e9ffbc519424c8f82942
tree519e55a1c4c252b8bf64b26576ac28556740ec1f
parent41630c0653578db0c237296aaeec0a85a4e7f4ad
vc4: Don't forget to make our raster shadow textures non-raster.

Not sure what happened in my testing that made the previous shadow
code fix glxgears swapbuffering, but this also fixes lots of CopyArea
in X (like dragging xlogo around in metacity).
src/gallium/drivers/vc4/vc4_state.c