freedreno/ir3: Don't assume binning shader is always VS
authorKristian H. Kristensen <hoegsberg@google.com>
Wed, 23 Oct 2019 03:21:13 +0000 (20:21 -0700)
committerKristian H. Kristensen <hoegsberg@google.com>
Fri, 8 Nov 2019 00:40:27 +0000 (16:40 -0800)
commitb12ebe3e8133f7d698a74d80a5b4f486089f5fda
tree9e29306bba60d4a655b0b990221086b2f391a320
parent3cedeba7c9cc41b798eda14bd28f32f35490d1ab
freedreno/ir3: Don't assume binning shader is always VS

In tessellation mode, the TES is (probably) the binning shader.

Signed-off-by: Kristian H. Kristensen <hoegsberg@google.com>
Acked-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Rob Clark <robdclark@gmail.com>
src/freedreno/ir3/ir3_compiler_nir.c