intel: Use separate stencil whenever possible
authorChad Versace <chad.versace@linux.intel.com>
Thu, 17 Nov 2011 16:50:05 +0000 (08:50 -0800)
committerChad Versace <chad.versace@linux.intel.com>
Tue, 22 Nov 2011 18:50:52 +0000 (10:50 -0800)
commitb18875d441ca4b7b1a4098659fb4298a4bf265f6
treeae25c60cd78301116288b94b0c0d3b073bd6ab46
parente7e81714f3ecf67a975d35e74bdb7fd15d924e4d
intel: Use separate stencil whenever possible

For depthstencil renderbuffers, we were using separate stencil only if the
hardware required it. Since the performance gains from HiZ is so high, we
should always use separate stencil if the hardware supports it.

Reviewed-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
src/mesa/drivers/dri/intel/intel_fbo.c
src/mesa/drivers/dri/intel/intel_mipmap_tree.c