broadcom/vc5: Lay out MSAA textures/renderbuffers as UIF scaled by 4.
authorEric Anholt <eric@anholt.net>
Wed, 25 Oct 2017 01:45:57 +0000 (18:45 -0700)
committerEric Anholt <eric@anholt.net>
Mon, 30 Oct 2017 20:31:27 +0000 (13:31 -0700)
commitb1a8b3979c6f206ee80eaeb5d27fded6c995575e
tree5f56cf9ea5ad56088d756b7e7733ea3040cab515
parent1d8105a167fcaf4c5768714e60183c5a6feda4a7
broadcom/vc5: Lay out MSAA textures/renderbuffers as UIF scaled by 4.

We just need to multiply width/height by 2 each, and always set them up as
UIF tiling, since that's how the TLB will store them in raw (per-sample)
mode.
src/gallium/drivers/vc5/vc5_resource.c
src/gallium/drivers/vc5/vc5_state.c