meta: Use GLSL to decompress 2D-array textures
authorIan Romanick <ian.d.romanick@intel.com>
Mon, 16 Dec 2013 23:01:54 +0000 (15:01 -0800)
committerEric Anholt <eric@anholt.net>
Wed, 12 Feb 2014 00:00:12 +0000 (16:00 -0800)
commitb2ad3dbfa436ff205bffca5333ec0061208d52ae
tree79229431e3a95690060b61869188e279b42678a6
parentc1417aae6c468adafdb64bd8f64ff348ece27b06
meta: Use GLSL to decompress 2D-array textures

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=72582
Reviewed-by: Eric Anholt <eric@anholt.net>
src/mesa/drivers/common/meta.c