glsl2: Don't clear swizzles for Mesa IR constants after fetching them.
authorEric Anholt <eric@anholt.net>
Sat, 26 Jun 2010 00:20:46 +0000 (17:20 -0700)
committerEric Anholt <eric@anholt.net>
Sat, 26 Jun 2010 00:20:46 +0000 (17:20 -0700)
commitb2d7ed2aba916a995af9037c955930524977d310
treed3f61afef9bdf9ded440984a8f0bd6299d22b83f
parent78062273de65bf8133f2550aa2a26040a82a65aa
glsl2: Don't clear swizzles for Mesa IR constants after fetching them.

Missed this while hacking in constants support.  Fixes:
glsl-algebraic-mul-*
glsl-algebraic-rcp-*
glsl-vs-swizzle-swizzle-lhs
glsl-vs-vec4-indexing-6
src/mesa/shader/ir_to_mesa.cpp