etnaviv: correct PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE handling
authorChristian Gmeiner <christian.gmeiner@gmail.com>
Wed, 14 Aug 2019 09:56:02 +0000 (11:56 +0200)
committerChristian Gmeiner <christian.gmeiner@gmail.com>
Wed, 14 Aug 2019 10:29:56 +0000 (12:29 +0200)
commitb2da8a8357fc3f8cc01e020a8d7db49d90677dac
treea37500aacd9f9074472b3b7151f01aeabd96a992
parent797a2e4fd0306b214e366a75caf2d54f17601393
etnaviv: correct PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE handling

Have a correct answer to GL_MAX_FRAGMENT_UNIFORM_VECTORS and
GL_MAX_VERTEX_UNIFORM_VECTORS.

Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: Lucas Stach l.stach@pengutronix.de
src/gallium/drivers/etnaviv/etnaviv_screen.c