glsl: Remove extraneous shader_type argument from analyze_clip_usage().
authorPaul Berry <stereotype441@gmail.com>
Tue, 17 Dec 2013 17:49:43 +0000 (09:49 -0800)
committerPaul Berry <stereotype441@gmail.com>
Mon, 30 Dec 2013 19:21:24 +0000 (11:21 -0800)
commitb30e25f29752fe3782d9ad43cb2cee46885c487d
treea9b3a5752acc2b47903f7024de7512df5c8b8018
parentd343e3d98c9ef639663efc371b1729dcc7788777
glsl: Remove extraneous shader_type argument from analyze_clip_usage().

This argument was carrying the name of the shader target (as a
string).  We can get this just as easily by calling
_mesa_shader_enum_to_string().

Reviewed-by: Brian Paul <brianp@vmware.com>
src/glsl/linker.cpp