i965: Move vec4 register allocation data structures to brw->vec4.
authorPaul Berry <stereotype441@gmail.com>
Sat, 24 Aug 2013 05:26:19 +0000 (22:26 -0700)
committerPaul Berry <stereotype441@gmail.com>
Sun, 1 Sep 2013 00:10:44 +0000 (17:10 -0700)
commitb3a4d5c78544ee957c4880cec7eb67f00ae04afd
treecd3c382350612801b4ba5cc179a46ed734414e3a
parent56a2e57bdb98a7fb4f1f404cbae1b9b396eee0de
i965: Move vec4 register allocation data structures to brw->vec4.

This will avoid confusion when we add geometry shaders, since these
data structures will be shared by vertex and geometry shaders.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
src/mesa/drivers/dri/i965/brw_context.h
src/mesa/drivers/dri/i965/brw_vec4_reg_allocate.cpp