mesa: expose AMD_gpu_shader_int64
authorMarek Olšák <marek.olsak@amd.com>
Mon, 6 Aug 2018 04:56:35 +0000 (00:56 -0400)
committerMarek Olšák <marek.olsak@amd.com>
Fri, 24 Aug 2018 04:36:18 +0000 (00:36 -0400)
commitb3c17330e631695b5e5dc209ba9ea1a528618c97
tree14db73e9805eacb5013d35c7c00a95ae09c03490
parent1cf3631b9c73a9cbb36eb544bc36329c27400aeb
mesa: expose AMD_gpu_shader_int64

because the closed driver exposes it.

It's equivalent to ARB_gpu_shader_int64.
In this patch, I did everything the same as we do for ARB_gpu_shader_int64.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
docs/relnotes/18.3.0.html
src/compiler/glsl/builtin_functions.cpp
src/compiler/glsl/builtin_types.cpp
src/compiler/glsl/glsl_lexer.ll
src/compiler/glsl/glsl_parser_extras.cpp
src/compiler/glsl/glsl_parser_extras.h
src/mapi/glapi/gen/AMD_gpu_shader_int64.xml [new file with mode: 0644]
src/mapi/glapi/gen/gl_API.xml
src/mesa/main/extensions_table.h