mesa/es: Validate glTexParameter pnames in Mesa code rather than the ES wrapper
This also adds a missing extension (and API) check around
GL_TEXTURE_CROP_RECT_OES.
v2: Add proper core-profile, GLES1, and GLES3 filtering. GL_TEXTURE_MAX_LEVEL
is (incorrectly) accepted in ES contexts. A future patch will add
GL_APPLE_texture_max_level, and meta really needs this.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>