radv: never kill a NGG GS shader
authorRhys Perry <pendingchaos02@gmail.com>
Fri, 13 Sep 2019 18:38:28 +0000 (19:38 +0100)
committerRhys Perry <pendingchaos02@gmail.com>
Wed, 18 Sep 2019 19:26:58 +0000 (19:26 +0000)
commitb3f71685d995d4b7fb5780a808250049ee29b641
tree183d7b50951d5ccab32e2c5dc304ac4dc9646a8b
parent99c186fbbe3e2da0f176eadb1db0a8a640786384
radv: never kill a NGG GS shader

Seems to fix a hang with excessive vertex emissions when NGG is used for
GS.

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
src/amd/vulkan/radv_nir_to_llvm.c