panfrost: Handle PIPE_FORMAT_R10G10B10A2_USCALED
authorAlyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Sat, 4 Jan 2020 18:27:20 +0000 (13:27 -0500)
committerAlyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Mon, 6 Jan 2020 12:50:00 +0000 (07:50 -0500)
commitb3ff83c10751b40292f71a6d3b41d41c820e9fcb
treee2f2f236da0b904e597c396ec1522e14a6e093ba
parent5c71547c68a86729dcb81b572104a158a04ac2cf
panfrost: Handle PIPE_FORMAT_R10G10B10A2_USCALED

Same format code as UINT... might be different in how it's fed into a
shader but we'll deal with that when we get there.

Fixes dEQP-GLES3.functional.vertex_arrays.single_attribute.output_types.usigned_int2_10_10_10.components4_vec2_quads1

Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
src/gallium/drivers/panfrost/pan_format.c