radeonsi/gfx10: keep track of whether NGG is used
authorNicolai Hähnle <nicolai.haehnle@amd.com>
Tue, 7 May 2019 21:00:43 +0000 (23:00 +0200)
committerMarek Olšák <marek.olsak@amd.com>
Wed, 3 Jul 2019 19:51:12 +0000 (15:51 -0400)
commitb45c3debe845a6832d9b6cfec6184b933754f6e9
tree27e843d17b583d82a91e196c642ebb501af2ffac
parent226f650d9222a191130ee673d2cb4405da972c4a
radeonsi/gfx10: keep track of whether NGG is used

We always use NGG by default, except when tessellation is enabled with
extreme geometry shader amplification.

Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
src/gallium/drivers/radeonsi/si_debug_options.h
src/gallium/drivers/radeonsi/si_pipe.c
src/gallium/drivers/radeonsi/si_pipe.h
src/gallium/drivers/radeonsi/si_state_shaders.c