mesa: Don't do [0, 1] clamping on glGetTexImage() of packed float formats.
From the GL_EXT_packed_float spec:
For an RGBA color, if <type> is not one of FLOAT,
UNSIGNED_INT_5_9_9_9_REV_EXT, or UNSIGNED_INT_10F_11F_11F_REV_EXT,
or if the CLAMP_READ_COLOR_ARB is TRUE, or CLAMP_READ_COLOR_ARB
is FIXED_ONLY_ARB and the selected color (or texture) buffer is
a fixed-point buffer, each component is first clamped to [0,1].
Then the appropriate conversion formula from table 4.7 is applied
the component."
(but we previously resolved that the CLAMP_READ_COLOR bit is not
relevant to glGetTexImage())
This fixes most of the cases in piglit GL_EXT_packed_float/pack.
Reviewed-by: Marek Ol ák <maraeo@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>