Change the dispatch offsets for the VertexAttrib*NV functions so they don't
authorBrian Paul <brian.paul@tungstengraphics.com>
Sat, 27 Nov 2004 20:07:08 +0000 (20:07 +0000)
committerBrian Paul <brian.paul@tungstengraphics.com>
Sat, 27 Nov 2004 20:07:08 +0000 (20:07 +0000)
commitb5b8d22c4ee921dff99b898a5907023b20670a27
treef86cfa06e3fbe8c3d73fc665e79294c0257d53ff
parent0699b0bb171ffba453222154c4b2c047a30a2a8b
Change the dispatch offsets for the VertexAttrib*NV functions so they don't
alias with the corresponding ARB functions.
GL_ARB_vertex_shader (and OpenGL 2.0's) VertexAttrib functions don't alias
with conventional vertex attributes, as GL_NV_vertex_program does.
So, the ARB and NV version of VertexAttrib need to be distinct.
20 files changed:
src/mesa/array_cache/ac_import.c
src/mesa/glapi/gl_API.xml
src/mesa/glapi/glapioffsets.h
src/mesa/glapi/glapitable.h
src/mesa/glapi/glapitemp.h
src/mesa/glapi/glprocs.h
src/mesa/main/api_arrayelt.c
src/mesa/main/api_loopback.c
src/mesa/main/api_noop.c
src/mesa/main/api_noop.h
src/mesa/main/dd.h
src/mesa/main/dlist.c
src/mesa/main/state.c
src/mesa/main/vtxfmt.c
src/mesa/main/vtxfmt_tmp.h
src/mesa/swrast/s_lines.c
src/mesa/tnl/t_save_api.c
src/mesa/tnl/t_save_loopback.c
src/mesa/tnl/t_vtx_generic.c
src/mesa/x86/glapi_x86.S