glsl: simplify IR storage for samplers
authorBrian Paul <brianp@vmware.com>
Wed, 14 Jan 2009 18:58:45 +0000 (11:58 -0700)
committerBrian Paul <brianp@vmware.com>
Wed, 14 Jan 2009 18:58:45 +0000 (11:58 -0700)
commitb5f89e5f17bdf718d1f1f29e7a10dee3809c9f29
treeabedcbb279e20649a56707f41c857f9891841bd1
parentc12d24b513a67648c30bf892964f887fad71e103
glsl: simplify IR storage for samplers

Don't overload the Size field with the texture target, to avoid confusion.
src/mesa/shader/slang/slang_codegen.c
src/mesa/shader/slang/slang_emit.c
src/mesa/shader/slang/slang_ir.c
src/mesa/shader/slang/slang_ir.h