i965: Gen4/5: use IEEE floating point mode for GLSL shaders.
authorChris Forbes <chrisf@ijw.co.nz>
Sun, 9 Jun 2013 20:01:41 +0000 (08:01 +1200)
committerChris Forbes <chrisf@ijw.co.nz>
Sun, 14 Jul 2013 07:58:25 +0000 (19:58 +1200)
commitb616d0166158872a135153e27c391424fe655117
tree2d012e435510c8d985111369169f829766383771
parent1ec66f2fb2fea0497efebc1db83c75ec95a816a4
i965: Gen4/5: use IEEE floating point mode for GLSL shaders.

Fixes isinf(), isnan() from GLSL 1.30

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
src/mesa/drivers/dri/i965/brw_vs_state.c
src/mesa/drivers/dri/i965/brw_wm_state.c