v3d: don't try to render if shaders failed to compile
authorIago Toral Quiroga <itoral@igalia.com>
Wed, 9 Oct 2019 09:13:00 +0000 (11:13 +0200)
committerIago Toral Quiroga <itoral@igalia.com>
Mon, 16 Dec 2019 07:42:37 +0000 (08:42 +0100)
commitb636d4ebc72b9c2f99f5214ae428b6cdcb85aab3
tree246a22df8cafd4022dd24ff8ddfccd663b721c9c
parente2f22634335ca3f2ab32d33f52adf617bf08cc96
v3d: don't try to render if shaders failed to compile

This is the same we do in the compute path to avoid crashes
at draw time.

Reviewed-by: Alejandro PiƱeiro <apinheiro@igalia.com>
src/gallium/drivers/v3d/v3dx_draw.c