ff_fragment_shader: Use FRAG_RESULT_COLOR to write all our colors at once.
authorEric Anholt <eric@anholt.net>
Wed, 13 Jul 2011 22:52:04 +0000 (15:52 -0700)
committerEric Anholt <eric@anholt.net>
Tue, 18 Oct 2011 17:54:31 +0000 (10:54 -0700)
commitb64ecf7db874eed84218903f484be81514b958d9
tree99f5d80d584e5c4c0ab9d3a613f52cf8e7d25793
parent6235846cb779bce470bc903f8cfc701bc0343d73
ff_fragment_shader: Use FRAG_RESULT_COLOR to write all our colors at once.

This is a slight simplification on the way to actually generating GLSL
fragment shaders.
src/mesa/main/ff_fragment_shader.cpp