[g3dvl] allways use all motion vectors
authorChristian König <deathsimple@vodafone.de>
Wed, 8 Dec 2010 15:11:29 +0000 (16:11 +0100)
committerChristian König <deathsimple@vodafone.de>
Wed, 8 Dec 2010 15:11:29 +0000 (16:11 +0100)
commitb680476b522b538f4de0b81785fa1f113fa0c507
treeaebf282e54d4563518c65a3ee4ad9c915ca8061f
parentd8d8939dd5d79600807b3c64310a45d7e18c408e
[g3dvl] allways use all motion vectors

reprogramming the vertex buffers takes more time than pumping
all motion vectors through the vertex shader
src/gallium/auxiliary/vl/vl_mpeg12_mc_renderer.c
src/gallium/auxiliary/vl/vl_mpeg12_mc_renderer.h