mesa: fix shadow sampling unit issue.
authorXiang, Haihao <haihao.xiang@intel.com>
Thu, 20 Nov 2008 08:54:16 +0000 (16:54 +0800)
committerXiang, Haihao <haihao.xiang@intel.com>
Thu, 20 Nov 2008 08:54:16 +0000 (16:54 +0800)
commitb6bb5e09e0ad1f61f96c65bbc870bd493df12f1a
treeb83a6c666cf4e7fabca9e6b8b8a367f65ae60b3c
parent1412ca0be24461cad36de865851484464fac3bfe
mesa: fix shadow sampling unit issue.

texture comparison logic is bypassed if the currently bound texture is not
a depth/depth_stencil texture.
src/mesa/main/texenvprogram.c