r600g: fix TXP vs TEX in shader.
authorDave Airlie <airlied@redhat.com>
Wed, 18 Aug 2010 05:05:34 +0000 (15:05 +1000)
committerDave Airlie <airlied@redhat.com>
Wed, 18 Aug 2010 05:42:02 +0000 (15:42 +1000)
commitb777db32541b360516203865a0fa41f4b8cebf7c
treeb92770f1dbe7662140076434c64afec0dbd8f312
parentce5d0a296c984a9b746f0b248f4cb10ed78bc647
r600g: fix TXP vs TEX in shader.

Don't do perspective for TEX, and also copy input to a temporary for TEX

also add tex opcode names
src/gallium/drivers/r600/r600_shader.c
src/gallium/drivers/r600/r600d.h