Check that we don't try to reference more than one target of a texture unit.
authorBrian Paul <brian.paul@tungstengraphics.com>
Wed, 30 Aug 2006 23:38:03 +0000 (23:38 +0000)
committerBrian Paul <brian.paul@tungstengraphics.com>
Wed, 30 Aug 2006 23:38:03 +0000 (23:38 +0000)
commitb7fc1c32f8f4814987b35e2e92891c2fd6f9973b
tree63cbbb51c7c957d8fa7b84cea1d9d56f7918fbd0
parentf6de865e56c953c8d0ddec2468b5283e644675be
Check that we don't try to reference more than one target of a texture unit.
For example, referencing both "texture[0], 2D" and "texture[0], CUBE" in one
program is an error.
src/mesa/shader/arbprogparse.c