i915: Use x,y drawing offsets instead of changing buffer offsets.
authorEric Anholt <eric@anholt.net>
Wed, 3 Mar 2010 02:06:24 +0000 (18:06 -0800)
committerEric Anholt <eric@anholt.net>
Wed, 3 Mar 2010 19:33:37 +0000 (11:33 -0800)
commitb87406e55f029d29594ae76a4b39a4fe1007fe4f
tree8b80831ddb8bdde42fcc4d2c066462f267635eae
parent06d1472ffa0648efa9374fa227894fbf0b0be054
i915: Use x,y drawing offsets instead of changing buffer offsets.

This should fix rendering into mipmaps of tiled textures.
src/mesa/drivers/dri/i915/i915_context.h
src/mesa/drivers/dri/i915/i915_vtbl.c
src/mesa/drivers/dri/i915/intel_tris.c