glsl: fix inequality in set_program_uniform()
authorBrian Paul <brianp@vmware.com>
Thu, 19 Feb 2009 00:40:44 +0000 (17:40 -0700)
committerBrian Paul <brianp@vmware.com>
Thu, 19 Feb 2009 00:48:13 +0000 (17:48 -0700)
commitb9d8f717d299c388c0dd238d6315e5becd120406
treedc0c48e5e256d3a85964dc1f4e518d092bd74dc3
parent897331ed1545b840aba429d749d283342417323f
glsl: fix inequality in set_program_uniform()

We were off by one when checking for too many uniform values.
src/mesa/shader/shader_api.c