dri: don't touch the shader compiler
authorErik Faye-Lund <kusmabite@gmail.com>
Sun, 28 Jun 2015 12:51:05 +0000 (14:51 +0200)
committerMatt Turner <mattst88@gmail.com>
Mon, 29 Jun 2015 16:06:40 +0000 (09:06 -0700)
commitba5e1612c892282b930e278b5b98f1578cbe7dbb
tree5b44bacfa0a7c9ed40c18c3840ad4d7fb4e22d3a
parent73d2b5af526676fd3f34243cdc155b3e1341b988
dri: don't touch the shader compiler

This function is for deleting per-screen resources, and the shader
compiler resources are not of such nature. Besides, dri shouldn't
need to even know about the presence of a shader compiler.

These resources will already be released when mesa gets unloaded,
and that should be sufficient.

Signed-off-by: Erik Faye-Lund <kusmabite@gmail.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
src/mesa/drivers/dri/common/dri_util.c