radv: Properly use Wave64 for non-NGG GS and copy shader.
authorBas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Sat, 3 Aug 2019 23:29:53 +0000 (01:29 +0200)
committerBas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Mon, 12 Aug 2019 13:32:18 +0000 (13:32 +0000)
commitba8d3c362bf01640df9579ba65b32c1582d1ceea
tree05595055b93d4850fc70346ad42081752ea782c7
parent035406ecf78a07e2b05fd2bec29725f83187828c
radv: Properly use Wave64 for non-NGG GS and copy shader.

Fixes: 8a86908e9a7 "radv/gfx10: add Wave32 support for vertex, tessellation and geometry shaders"
Reviewed-by: Dave Airlie <airlied@redhat.com>
src/amd/vulkan/radv_shader.c