mesa/st: split updating vertex and fragment shader stages.
authorDave Airlie <airlied@redhat.com>
Wed, 18 May 2011 07:27:39 +0000 (17:27 +1000)
committerDave Airlie <airlied@redhat.com>
Wed, 18 May 2011 07:31:51 +0000 (17:31 +1000)
commitbb31ecf4fb5b2dc9bad801397562535bf38ccf9b
tree96ecd9e731bb10210c75973b046dda5c84afdd1b
parent6bd8647b54054a59bdb4f0c170c4481eaadc81ff
mesa/st: split updating vertex and fragment shader stages.

this seems like a logical thing to do and sets the correct st flags
for vertex textures.

Signed-off-by: Dave Airlie <airlied@redhat.com>
src/mesa/state_tracker/st_atom.c
src/mesa/state_tracker/st_atom.h
src/mesa/state_tracker/st_atom_texture.c