intel/blorp: Emit more complete DEPTH_STENCIL state
authorJason Ekstrand <jason.ekstrand@intel.com>
Fri, 7 Oct 2016 06:08:08 +0000 (23:08 -0700)
committerJason Ekstrand <jason.ekstrand@intel.com>
Fri, 14 Oct 2016 22:39:41 +0000 (15:39 -0700)
commitbc4bb5a7e302569f593882feabff1379b640022a
tree294c65c605387b8703390f68d3ddae309bc2b6f5
parent7017742ad726e5d396027223f7a9fcf6f9fa1807
intel/blorp: Emit more complete DEPTH_STENCIL state

This should now set the pipeline up properly for doing depth and/or stencil
clears by plumbing through depth/stencil test values.  We are now also
emitting color calculator state for blorp operations without an actual
shader because that is where the stencil reference value goes pre-SKL.

Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
src/intel/blorp/blorp_genX_exec.h
src/intel/blorp/blorp_priv.h