mesa: Implement the GL entry points defined by ARB_shader_image_load_store.
authorFrancisco Jerez <currojerez@riseup.net>
Fri, 22 Nov 2013 23:56:34 +0000 (15:56 -0800)
committerFrancisco Jerez <currojerez@riseup.net>
Wed, 15 Jan 2014 15:42:07 +0000 (16:42 +0100)
commitbcc49e17ffb76110a05130116b15904db6a0278c
tree5604b93c6baad9e2786db8c46c15d0c7d8b3feba
parent7510c10209d95458ededf01234b644bf2020d768
mesa: Implement the GL entry points defined by ARB_shader_image_load_store.

v2: Name image format classes consistently, fix array and 3D teximage
    selection with layered = GL_FALSE, make sure that the
    user-specified layer is less than the number of texture layers,
    add some asserts.

Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
src/mapi/glapi/gen/gl_genexec.py
src/mesa/Makefile.sources
src/mesa/main/shaderimage.c [new file with mode: 0644]
src/mesa/main/shaderimage.h [new file with mode: 0644]