vl: seperate shader buffers from components
authorChristian König <deathsimple@vodafone.de>
Thu, 22 Dec 2011 14:43:50 +0000 (15:43 +0100)
committerChristian König <deathsimple@vodafone.de>
Mon, 2 Jan 2012 11:47:15 +0000 (12:47 +0100)
commitbce506ffc09c44552c3d1053c6a0450b8f010292
tree6a8a0d548ed1a3b27d42aa1b78c7ce7172ae672f
parent2cd7e5b737e1384bb6d27f3cc2c8524b07230d56
vl: seperate shader buffers from components

Buffers for shader based decoding can now be
released without its component still being around.

Signed-off-by: Christian König <deathsimple@vodafone.de>
Acked-by: Maarten Lankhorst <m.b.lankhorst@gmail.com>
src/gallium/auxiliary/vl/vl_idct.c
src/gallium/auxiliary/vl/vl_idct.h
src/gallium/auxiliary/vl/vl_mc.c
src/gallium/auxiliary/vl/vl_mc.h
src/gallium/auxiliary/vl/vl_mpeg12_decoder.c
src/gallium/auxiliary/vl/vl_zscan.c
src/gallium/auxiliary/vl/vl_zscan.h