r600g: export one component per pixel + r7xx uncompression shader
authorJerome Glisse <jglisse@redhat.com>
Mon, 23 Aug 2010 19:39:39 +0000 (15:39 -0400)
committerJerome Glisse <jglisse@redhat.com>
Mon, 23 Aug 2010 19:42:32 +0000 (15:42 -0400)
commitbcf7f66a934ebd9c91da90d6e1f9b169c33c746c
tree3b6bf92aad60327e309bf9ca0c480e1858ae746d
parent6355ae2b80a01b1d58824ffeae0c638d917519c0
r600g: export one component per pixel + r7xx uncompression shader

We need to always at least export one component (wether it's depth
or color. Add valid r7xx shader program for depth decompression.

Signed-off-by: Jerome Glisse <jglisse@redhat.com>
src/gallium/drivers/r600/r600_blit.c
src/gallium/drivers/r600/r600_screen.c
src/gallium/drivers/r600/r600_screen.h
src/gallium/drivers/r600/r600_shader.c
src/gallium/drivers/r600/r600_state.c