vbo: support for primitive restart
authorBrian Paul <brianp@vmware.com>
Fri, 22 Oct 2010 01:03:38 +0000 (19:03 -0600)
committerBrian Paul <brianp@vmware.com>
Fri, 22 Oct 2010 01:03:38 +0000 (19:03 -0600)
commitbe45255ab1f63c10fefcf2f399ac7d1c9294cf6a
treee6d81cc269749e8ac9449d757fd883e88cefd80a
parentb3de6e703d91da4f7f402f9ca33ccbbe31e97d99
vbo: support for primitive restart

We handle splitting of glDrawArrays() calls into two primitives here
so that drivers don't have to worry about it.
src/mesa/vbo/vbo_exec_api.c
src/mesa/vbo/vbo_exec_array.c
src/mesa/vbo/vbo_save_api.c