mesa: Allow several ARB_geometry_shader4 queries in OpenGL 3.2
authorIan Romanick <ian.d.romanick@intel.com>
Tue, 10 Sep 2013 15:22:47 +0000 (10:22 -0500)
committerIan Romanick <ian.d.romanick@intel.com>
Thu, 19 Sep 2013 21:29:44 +0000 (16:29 -0500)
commitbe8963a18fc42b2b7cab40ea322ac249d7872530
tree049056d21971a90a5d2ebffbd99ef93e25fff387
parentdf371e2b1b46cd8a8919dda8f387ec75a024f8f7
mesa: Allow several ARB_geometry_shader4 queries in OpenGL 3.2

GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS, GL_MAX_GEOMETRY_OUTPUT_VERTICES,
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS, and
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS all have the same enum value and
meaning as their _ARB counterparts.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
src/mesa/main/get.c
src/mesa/main/get_hash_params.py