mesa/glsl: introduce new gl_compile_status enum
authorTimothy Arceri <tarceri@itsqueeze.com>
Thu, 9 Mar 2017 11:58:37 +0000 (22:58 +1100)
committerTimothy Arceri <tarceri@itsqueeze.com>
Sun, 12 Mar 2017 06:24:40 +0000 (17:24 +1100)
commitbfa95997c4ecf74a329a047359d5e8d1217da49b
tree49f64331b9c2af6e09d443aae92d1e667320bfa4
parent3d253d330a47eb06bd4745c3ee41c4aa9d6143be
mesa/glsl: introduce new gl_compile_status enum

This will allow us to tell if a shader really has been compiled or
if the shader cache has just seen it before.

Acked-by: Marek Olšák <marek.olsak@amd.com>
src/compiler/glsl/glsl_parser_extras.cpp
src/mesa/drivers/common/meta.c
src/mesa/main/ff_fragment_shader.cpp
src/mesa/main/mtypes.h
src/mesa/main/shaderapi.c