glsl: Add 64-bit integer functions
authorDave Airlie <airlied@redhat.com>
Thu, 9 Jun 2016 00:11:53 +0000 (10:11 +1000)
committerIan Romanick <ian.d.romanick@intel.com>
Fri, 20 Jan 2017 23:41:23 +0000 (15:41 -0800)
commitbfc4080d38090e48253cc89ee09afbb602997114
tree63cd696bea85136e717807abf9692f954becec63
parent050f38ef0bb3f5ddb11e1c4fac08039e74d16f34
glsl: Add 64-bit integer functions

These are all the allowed 64-bit functions from ARB_gpu_shader_int64
spec.

v2: restrict int64/double functions better.

v3 (idr): Delete spurious blank lines.  Suggested by Matt.

Signed-off-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
src/compiler/glsl/builtin_functions.cpp