vc4: Use a defined t value for 1D textures.
authorEric Anholt <eric@anholt.net>
Sat, 20 Jun 2015 02:47:44 +0000 (19:47 -0700)
committerEric Anholt <eric@anholt.net>
Sat, 20 Jun 2015 07:16:32 +0000 (00:16 -0700)
commitc00903867417f1522047b7c50ea9248e1aa2f50c
treef78ac953dae6e1c8e447abc9b4dd9e332fafe7c2
parentbb107110a4d97191841985076dd9f2fbd0937dfc
vc4: Use a defined t value for 1D textures.

This doesn't fix the broken 1D cases of texsubimage, but it does prevent
segfaulting when dumping the QIR code generated in fbo-1d.
src/gallium/drivers/vc4/vc4_program.c