auxiliary: fix nvfx/nv50 primitive splitting for line loops
authorLuca Barbieri <luca@luca-barbieri.com>
Mon, 23 Aug 2010 19:43:11 +0000 (21:43 +0200)
committerLuca Barbieri <luca@luca-barbieri.com>
Mon, 23 Aug 2010 19:47:47 +0000 (21:47 +0200)
commitc0eb479e0782c063a1a781f81b99a18ef649e9ef
tree5079690ced6d76ac2a221e6bbe4c2b89c4199160
parentbcf7f66a934ebd9c91da90d6e1f9b169c33c746c
auxiliary: fix nvfx/nv50 primitive splitting for line loops

s->close_first was on the wrong side of the inequality.

Caught by blender.
Thanks to AndrewR for reporting this.
src/gallium/auxiliary/util/u_split_prim.h