Always convert colors to float before running a fragment shader/program.
authorBrian Paul <brian.paul@tungstengraphics.com>
Tue, 17 Oct 2006 22:23:32 +0000 (22:23 +0000)
committerBrian Paul <brian.paul@tungstengraphics.com>
Tue, 17 Oct 2006 22:23:32 +0000 (22:23 +0000)
commitc3caaa3dd45809e672177ab322445fe51d03af25
tree00af90d49f1568b0dc68e565932de41b37e73431
parent32c3243e4d8237ecfeccd5a554abefaa0679e94b
Always convert colors to float before running a fragment shader/program.
src/mesa/swrast/s_arbshader.c
src/mesa/swrast/s_atifragshader.c
src/mesa/swrast/s_nvfragprog.c
src/mesa/swrast/s_span.c